UE5 : Niagara particle Triggers Blueprint event. Particle driven logic in your Unreal Engine game. 26 April 20245 May 2024 psychojau Hello fellow coffee addi— devs ! As you all know, game logic is usually driven by (visual?)code logic inside actor classes. But what if we could trigger an even when a particle “collides” with the environment ? Let’s see ! Patreon