Blender : Bake Texture and Normal Map to reduce cost

Blender : Bake Texture and Normal Map to reduce cost

Hey ! When you model something complex or import it, the system resources cost can be really expensive. Creating a simplified version and generating a texture with a normal nap can be a good solution to reproduce the details, but cheaper ! 😁

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Hey, this #tutorial for #Blender and #UE4 users.
Apex not being compatible with mobile devices, and visualizing results while modeling being more convenient, I would like to show you how to model and break an object inside Blender, before exporting it to a game engine like Unreal Engine. And you know what ? It’s easy ! πŸ™‚

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[Blender] Deform a mesh along a curve

[Blender] Deform a mesh along a curve

Translated in english ! Just activate the subtitles πŸ˜‰

This is a tutorial I made (in French) a year ago to show how easy it is to make a text (or any mesh) move and deform along a curve inside a Blender animation. I hope you will find it useful.

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Free Grass Tufts + import in UE4

Free Grass Tufts + import in UE4
Basic Grass for your game | 3D scene

When you start making 3D environment, you quickly realize that you will need all those simple small living things.

One of these things is grass. Of course, you can put a grass

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