Hey ! When you model something complex or import it, the system resources cost can be really expensive. Creating a simplified version and generating a texture with a normal nap can be a good solution to reproduce the details, but cheaper ! 😁
Hey, this #tutorial for #Blender and #UE4 users. Apex not being compatible with mobile devices, and visualizing results while modeling being more convenient, I would like to show you how to model and break an object inside Blender, before exporting it to a game engine like Unreal Engine. And you know what ? It’s easy ! 🙂
Sometimes, you just want to use a seamless texture or a plain color on some part (or everywhere) of your mesh, then make a copy and just change a small part. This is how to use a texture channels to define these areas.
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