Stylized Pixel Tower Documention

Stylized 3D medieval fantasy meshes, animations, emitters pack. Soon Available on Unreal Engine Marketplace.

Changelog

1.1 :

  • Compatibility update for Unreal Engine 4.22
  • Fixed Swords geometries / textures for mode realistic breaking
  • Rescaled swords Handles to better fit characters hands.
  • Some ligthing fixes
  • Post process blueprint improved with easy LUT change (more details in Post Process Documentation)

1.2 :

  • Improved Shields material
  • Alternative shield textures and materials examples !
  • Improved bottles spilled content logic. Fixed decal.
  • lighter liquid “Splatter” image
  • Added Chair
  • Added Mug
  • Added 3 kinds of rocks with procedural material to give unique tones !
  • Landscape Material : Added pebbles layer
  • Post-Process : fixed LUT selector, improved post-process and light blueprints
  • Updated showcase and examples Maps
  • Improved and fixed some materials

1.3 :

  • Renamed MPC_landscape → MPC_Environment
  • Added Wind parameter
  • Improved Glass translucency
  • Improved liquids materials and examples
  • New Splatters effect (material, texture and logic)
  • Added two gonfalons with two kind of supports : Wall bar and stand-alone
  • Animated and fixed materials for each Gonfalon. Animated Ones are using Wind parameter.

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Watch this video on YouTube.
Version 1.1
Watch this video on YouTube.
Version 1.2-1.3



Landscape

 

 The landscape is not made of layers. The material changes depending on the hight and the orientation of the surface. I tried to keep it as humanly readable as possible 😅. It’s fully commented.

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