Hey, this #tutorial for #Blender and #UE4 users. Apex not being compatible with mobile devices, and visualizing results while modeling being more convenient, I would like to show you how to model and break an object inside Blender, before exporting it to a game engine like Unreal Engine. And you know what ? It’s easy ! 🙂
Sometimes, you just want to use a seamless texture or a plain color on some part (or everywhere) of your mesh, then make a copy and just change a small part. This is how to use a texture channels to define these areas.
Steam changed everything by giving us the ability to play many windows games on Gnu/Linux thanks to their Steam Play. Let’s see how to activate and use it (and move your games from Steam win to Steam Linux). Quick Test Last Remnant.
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