Here are my tips for a realistic bonfire lighting.
First, we will compare performances between fluid and 2D “traditional” fake, then we will see how to fake the lighting. Nothing very complicated but everything fun 😋
This toonish function for Unreal Engine materials allows your toon “cell-shading” type characters or objects too not depend on the overall illumination and “cut” the atmospheric light on themselves. This light and easy-to-use function can