Hello geek friends ! Here is a neat trick for your mesh shaders ! It allows you to exchange mask data between Blender and Unreal and avoid using textures when not needed. This way, you can define parts with specific
Hello friends ! Here is how I made a simple “volumetric” fog that can exclude things using Custom pass stencil for my project Stranded in Outer Space. Not rocket science, but if you want something more flexible and
World aligned textures are very useful to make environment elements “snaps” without seams but functions have some limits. Here is a little trick to rotate World Aligned textures the way you