Hello world ! World aligned textures are very useful to make environment elements “snap” without seams but Epic functions have some limits. Here is a little trick to rotate World Aligned textures the way you want and also
No tuto video this week but I’m working on a new assets pack and a free demo mini-game showing how to tortu– have fun with it ! (nobody was harmed, just my golem assistant, who does it for the love of science)
Here is a little trick to use a low resolution texture on a “realistic” high definition brick wall mesh and still have a nice seamless, detailed result ! (and it’s easy) 😉
Here are my tips for a realistic bonfire lighting.
First, we will compare performances between fluid and 2D “traditional” fake, then we will see how to fake the lighting. Nothing very complicated but everything fun 😋