Toon-Shading Material Function

Toon-Shading Material Function

Hello !

This toonish function for Unreal Engine materials allows your toon  “cell-shading” type characters or objects too not depend on the overall  illumination and “cut” the atmospheric light on themselves. This light  and easy-to-use function can

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First post : Happy new Year !

First post : Happy new Year !

Happy New Year everyone ! 🥳

I hope you had an awesome year 2023 and will have an even better 2024 full of creation, games and fun ! 🤩

Next members post will contain sources for this animation.
Also, I’ll

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Wizard Alchemy Lab in Environments

Wizard Alchemy Lab in Environments

Wanna design a perfect ma- great genius lab ? Create the ultimate potion using the most beautiful alembics ? Welcome in our humble lair ! Optimized Nanite and Lumen on Unreal Engine 5.

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Toon Mountain River assets pack for U4

Toon Mountain River assets pack for U4

Hello ! This is my third assets pack for Unreal Engine. It includes a full customizable post-process Blueprint and a material function to obtain the toon-shading of your dreams and a very flexible river generator. + a lot of other nice things 😉

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Contain and Spill Wine

Contain and Spill Wine

Everything you need about wine or any liquid you may want to drink !

Pour it, spill it, fill glasses, watch the liquid inside a bottle or just use the fall blueprint / emitters in your level !

In order

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