No video but still working (despite of a f**£”ù^ cold 😷)

on the lovely traps, my next mini-game | Assets Pack

Thanks again to our dear friend the Crash Golem !( don’t worry, argyle heals…. I’ve heard) 😎👍

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Fire with more Realistic lighting

Fire with more Realistic lighting

Hello creators !

Here are my tips for a realistic bonfire lighting. 

First, we will compare performances between fluid and 2D “traditional” fake, then we will see how to fake the lighting. Nothing very complicated but everything fun 😋

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New Patreon !

New Patreon !

Happy New Year everyone ! 🥳

I hope you had an awesome year 2023 and will have an even better 2024 full of creation, games and fun ! 🤩
I would like to introduce you to my new Patreon.

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Toon-Shading Material Function

Toon-Shading Material Function

Hello !

This toonish function for Unreal Engine materials allows your toon  “cell-shading” type characters or objects too not depend on the overall  illumination and “cut” the atmospheric light on themselves. This light  and easy-to-use function can

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