Hello friends ! Here is how I made a simple “volumetric” fog that can exclude things using Custom pass stencil for my project Stranded in Outer Space. Not rocket science, but if you want something more flexible and
World aligned textures are very useful to make environment elements “snaps” without seams but functions have some limits. Here is a little trick to rotate World Aligned textures the way you
Hello world ! World aligned textures are very useful to make environment elements “snap” without seams but Epic functions have some limits. Here is a little trick to rotate World Aligned textures the way you want and also
No tuto video this week but I’m working on a new assets pack and a free demo mini-game showing how to tortu– have fun with it ! (nobody was harmed, just my golem assistant, who does it for the love of science)
Here is a little trick to use a low resolution texture on a “realistic” high definition brick wall mesh and still have a nice seamless, detailed result ! (and it’s easy) 😉
Here are my tips for a realistic bonfire lighting.
First, we will compare performances between fluid and 2D “traditional” fake, then we will see how to fake the lighting. Nothing very complicated but everything fun 😋
I hope you had an awesome year 2023 and will have an even better 2024 full of creation, games and fun ! 🤩 I would like to introduce you to my new Patreon.
This toonish function for Unreal Engine materials allows your toon “cell-shading” type characters or objects too not depend on the overall illumination and “cut” the atmospheric light on themselves. This light and easy-to-use function can